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Social programming at it's finest
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Should've said predictive programming
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An online strategy game that was popular a decade ago has had a surge of new users during the coronavirus outbreak because of its eerie parallels in mimicking the spread of a worldwide health crisis.
...Pandemic 2 had just 6,000 plays in December, but has now been played more than 140,000 times in 2020. What's more: The game is old — Pandemic 2 launched on Addicting Games in 2008, and still uses Adobe Flash Player, a plug-in that will be discontinued at the end of 2020. |
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Agree
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For such an old game with outdated optics, Pandemic 2 is a surprisingly detailed strategy game. Players are able to select their disease's symptoms, from sneezing and nausea to pulmonary edema. They can choose how their disease is transmitted — by insect, rodent, water, or air — and its resistance to drugs, heat, and moisture. Players can track as their disease spreads to various countries, and see country-by-country how much of each population gets sick and dies. The game gives real-time alerts on-screen about how countries are reacting to news of the disease by shutting down hospitals and schools, and closing airports and borders.
![]() Kara told Business Insider that Pandemic 2's spike in plays is happening "for obvious reasons," as coronavirus spreads. But coronavirus' serious implications have raised questions about whether Pandemic 2 should exist at all, and whether the game's parody on a worldwide pandemic is harmful. "It's a little tricky. Games are meant to make light of things, but this is something that is affecting a lot of people," Kara said. "It's kind of a gray area. The game is supposed to be fun, but when it touches on real life stuff, we don't know what to do." https://www.businessinsider.com/coronavirus-pandemic-2-computer-game-second-life-amid-outbreak-2020-3?r=US&IR=T |
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