Considering the numerous random posts on the subject, a dedicated thread is long overdue in my opinion.
Hopefully, this will become the place to share all those stories and amusing anecdotes about Pacman that have been cluttering the forum in recent years.
As a courtesy to other users, please limit yourselves to no more than three posts per day.
The maximum score on the original arcade Pacman machine was 3,333,360.
There were only 256 possible screens, at which point the game crashed and displayed the corrupted screen as shown above.
The maximum score on the original arcade Pacman machine was 3,333,360.There were only 256 possible screens, at which point the game crashed and displayed the corrupted screen as shown above.
I reach the last screen and achieved well over three million many times, sir. In all honesty, though, I think I just missed out on the maximum on account of allowing a couple of the blue ghosts to escape along the way.
Hi Dave.I reach the last screen and achieved well over three million many times, sir. In all honesty, though, I think I just missed out on the maximum on account of allowing a couple of the blue ghosts to escape along the way.
When trying for the maximum, one of the most useful tips on Pacman is to make use of his secret hiding place.
As you can be playing for over five hours, it allows you to have something to eat, visit the loo etc.
When trying for the maximum, one of the most useful tips on Pacman is to make use of his secret hiding place.As you can be playing for over five hours, it allows you to have something to eat, visit the loo etc.
It used to take me around 40 minutes to get to the 160k mark, but that tended to be my limit. I wonder if it was around that point that the pattern changed?
Come on then, where is it? It used to take me around 40 minutes to get to the 160k mark, but that tended to be my limit. I wonder if it was around that point that the pattern changed?
The hiding place was in a corner just under the spot where the bonus fruit appeared. That said, you couldn't just go there and expect the ghosts to ignore you, they had to be manipulated into certain areas of the maze first.
There were many different patterns, Dave. I gave up on them after a while as it was much more fun to just freewheel.
The hiding place was in a corner just under the spot where the bonus fruit appeared. That said, you couldn't just go there and expect the ghosts to ignore you, they had to be manipulated into certain areas of the maze first.There were many different
The famous blackjack player, Ken Uston, once wrote a book about his love of Pacman. It included many of the more popular patterns of the day.
Here's another interesting Pacman fact:The famous blackjack player, Ken Uston, once wrote a book about his love of Pacman. It included many of the more popular patterns of the day.
From memory, a score of 160,000 would have got you around the 4th or 5th key stage, Dave.
Most of the usual patterns changed around the 9th key, at which point all future screens became the same. Pacman slowed down considerably and the ghosts stopped turning blue after consuming the power pills.
From memory, a score of 160,000 would have got you around the 4th or 5th key stage, Dave.Most of the usual patterns changed around the 9th key, at which point all future screens became the same. Pacman slowed down considerably and the ghosts stopped
The one I really wanted to master was Defender. High on that was about 250k. Once saw someone take it to around the limit just under 1m. He was top drawer.
The one I really wanted to master was Defender. High on that was about 250k. Once saw someone take it to around the limit just under 1m. He was top drawer.
I only played Defender occasionally. I had a bit of a battle going with the arcade owner when I was a youngster: we had all the record high scores sewn up between us but I could never get near him on Defender.
My games were: Pacman, Q Bert, Xevious and Joust.
I only played Defender occasionally. I had a bit of a battle going with the arcade owner when I was a youngster: we had all the record high scores sewn up between us but I could never get near him on Defender. My games were: Pacman, Q Bert, Xevious
In an interview, creator Toru Iwatani stated that he had designed each ghost with its own distinct personality in order to keep the game from becoming impossibly difficult or boring to play.
Each ghost had its own unique characteristics.In an interview, creator Toru Iwatani stated that he had designed each ghost with its own distinct personality in order to keep the game from becoming impossibly difficult or boring to play.
An old SonyEricsson mobile phone of mine used to limit me to just one play of the built-in games before a purchase was required to play any further. Before dying/completing a level on Pacman, I'd hold cancel to escape out of the game - before the phone registered my play. This allowed me to go back and play again without paying.
Small pleasures are the best.
An old SonyEricsson mobile phone of mine used to limit me to just one play of the built-in games before a purchase was required to play any further. Before dying/completing a level on Pacman, I'd hold cancel to escape out of the game - before the pho
What exactly are the little things that pacman eats?
If the ghosts really are ghosts, why dont they just pass through Pacman?
In Pakistan, have they renamed it to avoid offence?
Always wondered. What exactly are the little things that pacman eats?If the ghosts really are ghosts, why dont they just pass through Pacman?In Pakistan, have they renamed it to avoid offence?
Funnily enough, Treble, the game was renamed from the original PUCK MAN because its American distributors, Bally Midway, were concerned their cabinets would be targeted by vandals looking to create an obscenity by altering the P.
Funnily enough, Treble, the game was renamed from the original PUCK MAN because its American distributors, Bally Midway, were concerned their cabinets would be targeted by vandals looking to create an obscenity by altering the P.
Just checked PM. They are indeed the same company.
Something very sad must have happened to them to shift them from making games about little yellow men eating dots to games where you can rip people's heads and spinal columns off.
Just checked PM. They are indeed the same company. Something very sad must have happened to them to shift them from making games about little yellow men eating dots to games where you can rip people's heads and spinal columns off.
This is a documentary charting the endeavours of Steve Wiebe in beating the Donkey Kong records held by Billy Mitchell (also the official Pacman world record holder)
http://www.youtube.com/watch?v=cTtPpYBgtqI
Wikipedia would have it that only five people have ever completed Pacman. I know of at least two others (myself included) from a tiny village. I'm not saying I was the first, but I was definitely before Billy Mitchell, the so-called official record holder. And having watched the documentary (linked above) I harbour deep suspicions Mr Mitchell ever achieved any such feat at all.
This is a documentary charting the endeavours of Steve Wiebe in beating the Donkey Kong records held by Billy Mitchell (also the official Pacman world record holder)http://www.youtube.com/watch?v=cTtPpYBgtqIWikipedia would have it that only five peop
Since recommending the documentary linked, above, a new film has emerged which claims it is nothing but a mendacious story cooked up between the three main protagonists: Billy, Steve and Walter. I must admit, this second video has a ring of truth about it.
http://www.youtube.com/watch?v=fszs371Le0Y
Since recommending the documentary linked, above, a new film has emerged which claims it is nothing but a mendacious story cooked up between the three main protagonists: Billy, Steve and Walter. I must admit, this second video has a ring of truth ab